
The Time Loop Helper is another Non Linear Animation (NLA)
feature that allows you to control the animation time independently of
fixed timing or keyframes. All attached conditions and operators will
loop within the time range as it is set in this Helper.
ON - (Bool) This input data
stream determines whether the operator is considered 'on' or 'off.' You
can connect other operators to this input channel such as a Bool
Helper to activate/deactivate the whole operator.
Time - (Time) This input data stream is used to define the local
time for the operator when the user wants to override the default system
time.
Time To Loop - (Time) This input data stream is used to set the
time that should be looped within the helper. This value can be created
or received from any other Time output data stream. For example, if you
you create a timer that runs from frames 1 to 35, then this time range
will be used as the loop.
Loop Time - (Frame) This input data stream is used to override
the Loop Time spinner within the rollout.
Type - (Integer) This input data stream takes an integer value
that represents the Type of Looping the Helper will use. Valid input values
are 0 and 1, where:
Time - (Time)
This output data stream sends out the looped time value from within the
TimeLoop helper for other operators and rules to use.

Loop Time - Use this parameter to set the Loop time of the animation.
A value of 30 means that after 30 frames the animation will start again
(cycle).
Loop from Start - Select this option so that the animation loop
always starts from the beginning.
Ping Pong - Activate this option to cause the animation loop to
go back and forth.